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Design Analysis Studio

Upload your UI designs and receive detailed feedback based on Nielsen's 10 Usability Heuristics

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Nielsen's 10 Usability Heuristics

Your design will be evaluated against these industry-standard principles

1

Visibility of System Status

Keep users informed through appropriate feedback within reasonable time

2

Match Between System & Real World

Speak the users' language with familiar concepts and conventions

3

User Control & Freedom

Provide clear exits and support undo/redo for user mistakes

4

Consistency & Standards

Follow platform conventions so users don't wonder about meanings

5

Error Prevention

Design to prevent problems before they occur

6

Recognition Over Recall

Minimize memory load by making options visible and accessible

7

Flexibility & Efficiency

Provide accelerators for experts while supporting novices

8

Aesthetic & Minimalist Design

Avoid irrelevant or rarely needed information in dialogues

9

Error Recovery

Help users recognize, diagnose, and recover from errors

10

Help & Documentation

Provide searchable help focused on user tasks when needed

Shneiderman's Eight Golden Rules

Your design will be evaluated against these industry-standard principles

1

Strive for Consistency

Consistent sequences of actions should be required in similar situations.

2

Seek Universal Usability

Recognize the needs of diverse users and design for plasticity, transforming content.

3

Offer Informative Feedback

For every user action, there should be system feedback.

4

Design Dialogues to Yield Closure

Sequences of actions should have a beginning, middle, and end.

5

Prevent Errors

Design the system so that users cannot make serious errors.

6

Permit Easy Reversal of Actions

This feature relieves anxiety, since the user knows that errors can be undone.

7

Support Internal Locus of Control

Experienced operators strongly desire the sense that they are in charge of the system.

8

Reduce Short-Term Memory Load

The limitation of human information processing in short-term memory requires that displays be kept simple.

Tognazzini's 16 Principles

Your design will be evaluated against these industry-standard principles

1

Anticipation

Bring to the user all the information and tools needed for each step of the process.

2

Autonomy

The computer, interface, and task environment all "belong" to the user, but with user-control comes responsibility.

3

Color Blindness

Whenever you use color to convey information in the interface, you should also use clear, secondary cues to convey the information.

4

Consistency

The most important consistency is consistency with user expectations.

5

Defaults

Defaults should be easy to "blow away" and should never cause errors.

6

Efficiency of the User

Look at the user's productivity, not the computer's.

7

Explorable Interfaces

Give users well-marked roads and landmarks, then let them shift into four-wheel drive.

8

Fitts's Law

The time to acquire a target is a function of the distance to and size of the target.

9

Human Interface Objects

Human-interface objects can be seen, heard, felt, or otherwise perceived.

10

Latency Reduction

Optimize the user's experience of latency.

11

Learnability

Limit the trade-off between learnability and usability.

12

Metaphors

Choose metaphors well, as they enable users to instantly grasp the finest details of the conceptual model.

13

Protect User's Work

Ensure that users never lose their work.

14

Readability

Text that must be read should have high contrast.

15

Track State

Because many of our interactions with the real world involve state, we have developed a natural ability to track it.

16

Visible Navigation

Avoid invisible navigation.

Gerhardt-Powals' Principles

Your design will be evaluated against these industry-standard principles

1

Automate Unwanted Workload

Free cognitive resources for high-level tasks. Eliminate mental calculations, estimations, comparisons, and unnecessary thinking.

2

Reduce Uncertainty

Display data in a manner that is clear and obvious.

3

Fuse Data

Reduce cognitive load by bringing together lower level data into a higher level summation.

4

Present New Information with Meaningful Aids

Use a familiar framework (e.g. schemas, metaphors, everyday terms) for easier interpretation.

5

Use Names Conceptually Related to Function

Display names and labels should be context-dependent.

6

Group Data in Consistently Meaningful Ways

Group data logically within a screen and consistently across screens.

7

Limit Data-Driven Tasks

Reduce the time spent assimilating raw data. Make appropriate use of color and graphics.

8

Minimize User's Memory Load

Do not require the user to remember information from one screen to use on another.

9

Compatibility with Mental Models

Design should align with how users expect a system to work.

10

Consistent Mapping

Maintain consistent relationships between controls and their effects.

The Five E's of Usability

Your design will be evaluated against these industry-standard principles

1

Effective

How completely and accurately the work or experience is completed or goals reached.

2

Efficient

How quickly this work can be completed.

3

Engaging

How well the interface draws the user into the interaction and how pleasant and satisfying it is to use.

4

Error Tolerant

How well the product prevents errors and can help the user recover from mistakes that do occur.

5

Easy to Learn

How well the product supports both the initial orientation and continued learning throughout the complete lifetime of use.